Magical Archer Review – Fire / Water / Wind / Light / Dark
How to get: Unknown scrolls, Mystical scrolls, water scrolls and secret dungeon Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with Water Attribute by 35%) Leader Skill: Increases the Attack Power of ally monsters with Water Attribute by 35% Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Wedge Arrow: Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Arrow of Water: Attacks with 3 water arrows, each having 15% chance to stun the enemy. The damage increases according to Defense. (Reusable in 5 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +10%
- Lv.7 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6060, 8235 Atk, 605, 823 Def, 323, 439 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons Decent damage, Glass cannon[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Despair/Revenge (Spd/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3” “Arena Defense:2” “Guild War Offense:3” “Guild War Defense:2” “ToA:3.5″] [/nextpage][nextpage title=”Ardella” img=”11112″]
3★ Wind Magical Archer => Ardella |
How to get: Unknown scrolls, Mystical scrolls, wind scrolls and secret dungeon Awakened Bonus: Leader Skill (Increases the Attack Power of ally monsters with WindAttribute by 35%) Leader Skill: Increases the Attack Power of ally monsters with Wind Attribute by 35% Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Light Arrow: Attacks with an arrow that’s lightning fast. The damage increases according to Attack Speed. Reusable in 3 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Keenness (Passive): Increases Critical Hit chances by 25%, and your Critical Hits deal more damage as your HP gets lower. [Automatic Effect] Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 5565, 7575 Atk, 622, 845 Def, 339, 461 Spd, 105, 105 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon High critical rate, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2” “Guild War Offense:3.5” “Guild War Defense:2” “ToA:3.5″] [/nextpage][nextpage title=”Chris” img=”11111″]
4★ Light Magical Archer => Chris |
How to get: Scroll of Light and Darkness Awakened Bonus: Increase ability: Increases Critical Rate by 15%. Leader Skill: Increases the Attack Power of ally monsters with Light attribute by 35%. Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Light Arrow: Attacks with an arrow that’s lightning fast. The damage increases according to Attack Speed. Reusable in 3 turns.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Skill 3: Critical Arrow: Attacks with a powerful magic arrow with a 60% chance to either stun the enemy or to decrease the enemy’s Defense for 2 turns. (Reusable in 5 turn(s))
- Lv.2 Harmful Effect Rate +10%
- Lv.3 Damage +10%
- Lv.4 Harmful Effect Rate +10%
- Lv.5 Damage +10%
- Lv.6 Harmful Effect Rate +20%
- Lv.7 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 7635, 10380 Atk, 646, 878 Def, 299, 406 Spd, 105, 105 Crit Rate, 30%, 30% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:3.5” “Arena Defense:2.5” “Guild War Offense:3.5” “Guild War Defense:2.5” “ToA:3.5″] [/nextpage][nextpage title=”Bethony” img=”11110″]
4★ Dark Magical Archer => Bethony |
How to get: Scroll of Light and Darkness Awakened Bonus: Increase ability: Increases Attack Speed by 15. Leader Skill: Increases the Attack power of ally monsters with Dark attribute by 35%. Skill 1: Magic Arrow: Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.
- Lv.2 Damage +5%
- Lv.3 Damage +5%
- Lv.4 Damage +5%
- Lv.5 Damage +5%
- Lv.6 Damage +10%
Skill 2: Wedge Arrow: Drives a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance. (Reusable in 4 turns)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Skill 3: Shadow Arrow: Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy’s Defense. (Reusable in 4 turn(s))
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Damage +10%
- Lv.6 Cooltime Turn -1
Max Awakened Stats [easytable]Stat, 5★, 6★ Hp, 6660, 9060 Atk, 678,922 Def, 331, 450 Spd, 120, 120 Crit Rate, 15%, 15% Crit Damage, 50%, 50% Resistance, 15%, 15% Accuracy, 0%, 0%[/easytable] [easytable]Pros, Cons High damage, Glass cannon Fast speed when awakened, Requires healer to survive[/easytable] Rune Recommendations[2/4/6] [easytable]Early, Late Fatal/Blade (Atk%/Atk%/Atk%), Violent/Revenge (Atk%/Crit D%/Atk%)[/easytable] Rating [usrlist “Dungeon:3.5” “Arena Offense:4” “Arena Defense:2.5” “Guild War Offense:4” “Guild War Defense:2.5” “ToA:3.5”] [/nextpage] [polldaddy poll=”8400944″] ]]>